Concept and implementation with the team.
This case shows how I connect learning content, interface and game mechanics so abstract concepts become interactive.
The project was built in a small team with the goal of making beginner JavaScript less dry and more action-based.
Learning to code becomes abstract quickly. The game had to teach fundamentals without turning into pure theory or decorative play.
Web-based game with level structure, direct feedback, achievements and a pixel-art environment, built with web technologies.
For programming basics, fast and understandable feedback is more useful than long explanations.
Achievements and progression were tied to tasks instead of being a separate reward layer.
The game shows how technical concepts can become easier to understand through direct action.